Ronin, a blockchain platform focused on Web3 gaming, has officially partnered with Gravity to launch "Ragnarok: Monster World." This strategic partnership introduces the famous Ragnarok Online universe to the rapidly growing world of blockchain gaming.
Ragnarok: A Popular Game in Southeast Asia
This collaboration marks the first time a Web2 gaming IP has switched to the Ronin network, following the successful migration of Pixels.
"Ragnarok holds a special place in the hearts of our core audience in Southeast Asia, including many of our own team members who grew up as die-hard fans," commented Sky Mavis CEO and co-founder Trung Nguyen.
"We are committed to bringing IP that will transcend gaming culture through our cutting-edge technology and can't wait to see the Ronin Effect in Monster World."
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Developed ZERO X AND
ZERO X AND, a Web3 development company and game studio, led the development of Ragnarok: Monster World. The studio is part of the Google Cloud Startup Program and is populated by industry veterans with experience in popular Web2 games. Ragnarok: Monster World is scheduled to launch on Ronin in the third quarter of 2024 and will feature a combination of monster collecting and tower defense gameplay.
Players will be able to tame Ragmons, train them, and compete for rewards in PvP battles, with PvE and GvG features planned for future updates.
"We are excited to collaborate with the team behind Axie Infinity, who have led a new paradigm for P2E and NFTs. I have been following Ronin's potential for a long time and really enjoy playing Axie Infinity games," said Seokjun Kim, Founder of ZERO X AND.
"By leveraging the skills of our team members who are experienced in Web2 along with SkyMavis' Web3 expertise, we aim to form a stronger gaming and blockchain community," Kim added.
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The Beginning of Ragnarok
Ragnarok originally began as a Manwha comic series before the game was developed by South Korean publisher Gravity, which generated over 167 million downloads globally. The IP has also penetrated into other forms of media, including animated series and mobile games, expanding its cultural impact.
Conclusion
Since its launch in 2021, Ronin has amassed around 17.6 million total wallet addresses and is poised to improve scalability further with the upcoming launch of zkEVM. The partnership with Sky Mavis aims to increase the game's success through the Web3 Publishing Stack.
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